Overview: This session explores how user-created content in other Maxis products like SIMCITY and THE SIMS 2 created a different kind of online community and how those lessons are being applied in the Pollinated Content System in SPORE. Specifically, the talk looks at how to tailor the system to appeal to both users who specialize in creating content and users who are more likely to download someone else's creations.
Added by nickgbenson on March 2, 2006