6675 Westwood Blvd, Suite 145
Orlando, Florida 32821

Topics
This is a general advanced class covering each of these topics.
Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.
Characters and Kinematics
Organic character modeling
Character rigging with bones and skelegons
Forward and inverse kinematics rigs
Weight Mapping - SubPatch Weights & Bone weights
Facial Animation with Endomorph
Character rigging with bones and skelegons
Segmented and Organic character will be discussed
Forward and inverse kinematics will also be investigated
Weight Maps
Students will rig a character supplied by the instructor and practice motion and movement.
Advanced Lighting, Surfacing, and Camera
Discussion and implementation of:
Lights
Lighting schemes
Lighting types
3 point lighting
Radiosity
Caustics
HDRI
Volume lights
Lens flares
Projection lighting
Baking
Students will set up a scene and light it using the aforementioned.
Camera
Motion Options
Camera techniques
Targeting
Multiple Camera
Motion effects
Rendering techniques
Advanced Tab
Shaders
Reflection and Refraction
Image mapping
Integration with Photoshop
Using Viper
Image Editor
UV Mapping - atlas unwrap technique and photoshop
Animation & Special Effects
Discussion and implementation of:
Motion Designer - Cloth Animation
Particle FX - Partigon & HV Emitters, dynamics, object linking
Sasquatch Lite - Hair, Fur, and Grass
Compositing and Rendering - Keys, Projection mapping, shadows
Motion Mixer - Non-linear animation
Sky Tracer
Atmospheres
Hypervoxels
Graph Editor
Spreadsheet and Scene Editor

Added by FMC_Orlando on March 15, 2011

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