1181 Seymour Street
Vancouver, British Columbia

Vancouver ACM SIGGRAPH presents

Valve Corporation
Acting in Interactive Environments:
Creating Characters & Scenes for Half-LifeŽ 2

Wednesday April 26, 2006 at 7:30 PM

Vancouver International Film Centre
1181 Seymour St. (corner Davie)
Vancouver, BC
Members: free
Non-members: $10.00

For reservations:
go to http://www.siggraph.ca/tickets/?event=valve

GOLD SPONSORS
NCIX.com (http://www.ncix.com)
Softimage|XSI (http://www.softimage.com/products/xsi/)

Today's powerful new game engines present unprecedented
opportunities for story telling and creating unforgettable
experiences, yet authoring for these platforms requires quite
different thinking and tools than animators have traditionally used
in film and television. For Half-LifeŽ 2, Valve had to invent new
character presentation systems, animation and scene creation tools,
as well coming up with a completely new approach to scene design and
story integration in a game environment.

Valve's Bill Fletcher and Bill Van Buren will discuss some of the
challenges faced, as well as giving an in-depth look at the
processes, systems and tools used to create the characters and
dramatic scenes of Half-LifeŽ 2.

BIOS:

Bill Fletcher has been animating for film and games for over 18
years. His credits include Half-LifeŽ 2 and the films The Mask,
Casper, Hercules, and Dinosaur.

Bill Van Buren has over 20 years experience in CG, animation and
interactive design. His credits include Half-LifeŽ, Half-LifeŽ 2,
and interactive music titles Sting: All This Time and Peter
Gabriel's EVE.

For tickets, and more information, visit:
http://www.siggraph.ca/events/coming_event.html

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Vancouver ACM SIGGRAPH

Official Website: http://groups.yahoo.com/group/van-announce/message/116

Added by jpick on April 10, 2006

Interested 1