Exactly one generation ago, a cultural movement started in the US.
It was built on the ideals of participation and creativity. It generated
evangelical fervour in its early devotees. Punk went on to become
an insanely dominant cultural phenomenon. Will pervasive games
do the same? And what would we want to do differently, given
Official Website: http://www.gideonreeling.co.uk/hideandseek/schedule.htm
Added by Kevan on May 6, 2007