In this 5-session mini-course, students will develop both the theoretical and practical tools necessary for analyzing and designing games. The course will focus largely on paper and physical based projects for a foundation in designing, playtesting and iteratively re-designing games. Projects will include designing card and board games; modifying and creating sports; and writing pitches and concepts for video games.
Participate in a series of design exercises, ranging from redesigning games to creating entirely new games. Class time will be focused around discussion and critique of games, as the framework for design and analysis. Students will also play specific games and review materials that will provide them with a theoretical perspective on games. Group work will be emphasized to design and refine ideas.
Added by kenmore4828 on February 1, 2008